Email rubbergardener@gmail.com
Location Oklahoma
EXPERIENCE
SVA Games, Inc. October 2016 – Present
Concept Artist (Contract) – Iron Titans
- Create IronTitan robot character concept designs
- Iterate designs through process of silhouettes, thumbnails, and sketches
- Collaborate directly with art team comprised of individuals with AAA game development experience
- Participate in giving and receiving critique
- Compose Illustrations from established designs, specs, and game play mechanics
- Adapt and execute art creation within previously established art style of the project
Subharmonic Games March 2016 – Present
Art Direction (Contract) – Reticent Protocol
- Implement workflow pipeline for creation of game art assets and engine features
- Coordinate with art teams, writers, programmers, designers, and producer to implement production workflow
- Develop and direct the art style and visual presentation of the overall game
- Manage quality of art assets and designs
- Prioritize art assets creation and implementation
- Collaborate with writers and provide input to enhance the story
- Coordinate with art teams and programmers for art asset implementation processes and techniques
- Travel from Tulsa, OK to Sand Diego, CA on occasion to collaborate with the team at the studio
Lead Character Artist/Animator (Contract) – Reticent Protocol
- Develop character, enemy, wildlife, and mechanical concept art
- Create 2D character and mechanical art assets for use in the game
- Animate 2D character and mechanical art assets using modular animation and traditional techniques
- Design and implement effects and animations for in-game objects
Norseware Games November 2016 – Present
Concept Artist/Illustrator (Contract) – Mutant Chicken
- Coordinate with development team to establish visual art style
- Create character concept designs and iterations based off text descriptions
- Paint colorful, dynamic illustrations with marketability as primary focus
Freelance Artist/Illustrator November 2015 – Present
- Create original illustrations for publications, videogames, and table-top games on a contractual basis
- Conceptualize and develop character designs for independent companies and studios
- Draw and paint commissioned works for individual clients using traditional and digital mediums in a variety of styles
- Maintain a thorough understanding of artistic theories and principals of composition, color, light, anatomy, and perspective
- Employ a broad range of techniques including Photoshop, Painter, Illustrator, pencil, ink, wash, watercolor and acrylic
RELATED SKILLS & EXPERIENCE
- Professional writing experience in gaming industry
- Journalism and game reviews for NintendoNews.com
- Script and localization for 6180 the moon (all major consoles, PC, and mobile)
- Comic book art experience for Dystopica, The Dulce Project, and The Dulce Project: Prelude
- Experience in several aspects of the arts including creative writing, musical instruments, acting, and martial arts
- Thorough understanding of gaming and comic book industry history and trends
- Basic programming logic and knowledge in GML and event-based programming
- Proficient with many digital painting and design software suites, including Painter, Photoshop, Inkscape, Illustrator, Blender, Spine, and Spriter
- Experience with creating content for several game engines, including Unity, Unreal, Game Maker Studio, and Construct 2
- Life-long video game enthusiast with a great passion for the industry
- Strong grasp of art fundamentals, such as color theory, lighting, perspective, composition, anatomy, storytelling, etc.
- Dedicated artist with constant desire to grow and develop, as well as to learn new techniques, software, workflow, and mediums
EDUCATION
Oklahoma State University, Stillwater, OK Graduation Date: July 2008
Bachelor of Arts in University Studies of English Education
Major: Secondary Education/English
Oatley Academy of Visual Storytelling Winter 2014 - Present