SVA Games, Inc.                                   October 2016 – Present

Concept Artist (Contract) – Iron Titans
  • Create IronTitan robot character concept designs
  • Iterate designs through process of silhouettes, thumbnails, and sketches
  • Collaborate directly with art team comprised of individuals with AAA game development experience
  • Participate in giving and receiving critique
  • Compose Illustrations from established designs, specs, and game play mechanics
  • Adapt and execute art creation within previously established art style of the project

Subharmonic Games                              March 2016 – Present

Art Direction (Contract) – Reticent Protocol           
  • Implement workflow pipeline for creation of game art assets and engine features
  • Coordinate with art teams, writers, programmers, designers, and producer to implement production workflow
  • Develop and direct the art style and visual presentation of the overall game
  • Manage quality of art assets and designs
  • Prioritize art assets creation and implementation
  • Collaborate with writers and provide input to enhance the story
  • Coordinate with art teams and programmers for art asset implementation processes and techniques
  • Travel from Tulsa, OK to Sand Diego, CA on occasion to collaborate with the team at the studio
Lead Character Artist/Animator (Contract) – Reticent Protocol
  • Develop character, enemy, wildlife, and mechanical concept art
  • Create 2D character and mechanical art assets for use in the game
  • Animate 2D character and mechanical art assets using modular animation and traditional techniques
  • Design and implement effects and animations for in-game objects

Norseware Games                            November 2016 – Present

Concept Artist/Illustrator (Contract) – Mutant Chicken
  • Coordinate with development team to establish visual art style
  • Create character concept designs and iterations based off text descriptions
  • Paint colorful, dynamic illustrations with marketability as primary focus

Freelance Artist/Illustrator               November 2015 – Present

  • Create original illustrations for publications, videogames, and table-top games on a contractual basis
  • Conceptualize and develop character designs for independent companies and studios
  • Draw and paint commissioned works for individual clients using traditional and digital mediums in a variety of styles
  • Maintain a thorough understanding of artistic theories and principals of composition, color, light, anatomy, and perspective
  • Employ a broad range of techniques including Photoshop, Painter, Illustrator, pencil, ink, wash, watercolor and acrylic


  • Professional writing experience in gaming industry
    • Journalism and game reviews for NintendoNews.com
    • Script and localization for 6180 the moon (all major consoles, PC, and mobile)
  • Comic book art experience for Dystopica, The Dulce Project, and The Dulce Project: Prelude
  • Experience in several aspects of the arts including creative writing, musical instruments, acting, and martial arts
  • Thorough understanding of gaming and comic book industry history and trends
  • Basic programming logic and knowledge in GML and event-based programming
  • Proficient with many digital painting and design software suites, including Painter, Photoshop, Inkscape, Illustrator, Blender, Spine, and Spriter
  • Experience with creating content for several game engines, including Unity, Unreal, Game Maker Studio, and Construct 2
  • Life-long video game enthusiast with a great passion for the industry
  • Strong grasp of art fundamentals, such as color theory, lighting, perspective, composition, anatomy, storytelling, etc.
  • Dedicated artist with constant desire to grow and develop, as well as to learn new techniques, software, workflow, and mediums


Oklahoma State University, Stillwater, OK                Graduation Date: July 2008

               Bachelor of Arts in University Studies of English Education

               Major: Secondary Education/English 


Oatley Academy of Visual Storytelling                              Winter 2014 - Present

Free Online Portfolio